Starting Weapon

The starting weapon will automatically charge up (it makes a sound when it is charged) when you aren't firing and shoots a large and powerful shot towards your mouse's location. After this it will shoot very weak and small shots. The longer you fire the slower these weaker shots will come out.

This weapon will automatically upgrade its charged shot when you've purchased other upgrades:

Energy Manipulation - The Energy Manipulation upgrade will cause your charged shots to track towards your mouse.

Blaster Turret - With this upgrade your charged shots will fire blaster shots to the left and right upon their destruction

Graviton Turret - Your charged shots will fire graviton shots both up and down when the charged shot is destroyed

Death Blossom - The charged shot will release four phase torpedoes at the diagonals

Super EMP - Your charged shot turns blue, is slightly larger, is twice as powerful, lasts 3 seconds longer and is no longer damaged/detonated by weak enemies like Fleas and Mini-Drones.